I went to Eternal Weekend in Yokohama. I played ANT. Let me tell you about it.
Recently, new sets have changed the Legacy environment.
I don’t play Legacy often...
When I played Doomsday in America, I played a lot of Legacy and gained a lot of experience.
I relied on this experience for many years. Decks don’t change often.
Now...Karn? Wrenn and Six? Narset?
Decks changed. I have not played against those cards. I was not confident.
Luckily, I play combo; I can ignore many cards and focus on my own plan.
This is what I played:
4 Polluted Delta (汚染された三角州)
4 Scalding Tarn (沸騰する小湖)
2 Underground Sea
1 Bayou
1 Volcanic Island
1 Tropical Island
1 Island (島)
1 Swamp (沼)
4 Lion’s Eye Diamond (ライオンの瞳のダイアモンド)
4 Lotus Petal (水蓮の花びら)
4 Ponder (思案)
4 Preordain (定業)
4 Brainstorm (渦まく知識)
4 Duress (強迫)
4 Thoughtseize (思考囲い)
4 Dark Ritual (暗黒の儀式)
4 Infernal Tutor (冥府の教示者)
4 Cabal Ritual (陰謀団の儀式)
1 Tendrils of Agony (苦悶の触手)
2 Past in Flames (炎の中の過去)
1 Dark Petition (闇の誓願)
1 Ad Nauseam (むかつき)
Sideboard:
2 Chain of Vapor (蒸気の連鎖)
2 Flusterstorm (狼狽の嵐)
2 Veil of Summer (夏の帳)
1 Xantid Swarm (ザンティッドの大群)
2 Echoing Truth (残響する真実)
2 Hurkyl’s Recall (ハーキルの召還術)
2 Abrupt Decay (突然の衰微)
1 Massacre (虐殺)
1 Empty the Warrens (巣穴からの総出)
I didn’t know the environment, so I copied a deck from Cyrus Corman-Gill.
I thought about playing 2 maindeck Veil of Summer instead of Duress..
When I am not confident, I like to play strange cards because surprise wins games.
But I was afraid of Chalice of the Void, so I played a normal deck.
Round 1 – UW Delver OO
The opponent started Game 1 with Basic Island, Delver. Strange!
Next turn, he played...Basic Plains, Stoneforge Mystic?
Easy match. Storm is very good against Stoneforge Mystic.
Round 2 – Show and Tell XX
I lost to Cunning Wish twice.
Game 1, I cast Ad Nauseam on Turn 1.
I drew 1 Infernal Tutor, a lot of mana, and a lot of draw sources.
I stopped at 5 life, because I thought “The only way to lose is to reveal Dark Petition.”
I cast Dark Ritual, Duress, Thoughtseize, Thoughtseize. I was at 1 life.
The opponent only had 4 lands.
Every draw source I cast drew only land. I couldn’t get Hellbent.
I couldn’t win for four turns.
Turn 4, the opponent cast Narset, Parter of Veils. He found Cunning Wish.
Turn 5, he cast Cunning Wish for Sudden Shock. Fuck.
I needed a better strategy after Ad Nauseam.
Game 2, I cast Veil of Summer on my combo turn.
I knew the opponent had Cunning Wish in hand...
I decide to play around Surgical Extraction...
It didn’t matter. The opponent Wished for Mindbreak Trap.
(Why is a blue deck playing Mindbreak Trap in the sideboard?)
After this game, I ran into the Doomsday group (all playing ANT and TES--Sorry, Doomsday!)
They told me they wouldn’t have stopped resolving Ad Nauseam at 5 life.
Round 3 – Red Prison OO
I am fucking lucky.
Game 1, the opponent played Turn 1 Chalice of the Void (X=1).
Turn 2, he played Trinisphere.
I WON THIS GAME.
I drew many lands, and no 1 mana cards. I could cast everything.
On my combo turn, I cast Cabal Ritual 8 times.
Game 2, the opponent played Turn 1 Scab-Clan Berserker.
Turn 2, Goblin Rabblemaster. Turn 3, Legion Warboss.
I WON THIS GAME.
Abrupt Decay on Scab-Clan Berserker. I won with 2 life left.
I also used Chain of Vapor to play and replay my artifacts.
Round 4 – Eldrazi OXX
Game 1 I discarded Thought-Knot Seer and Chalice of the Void on Turn 1.
I was very lucky...for one game.
Games 2 and 3, I lost to Leyline of the Void.
Game 2 I didn’t have enough life to use Ad Nauseam, and Leyline stops Past in Flames.
Game 3, I cast Ad Nauseam on Turn 2. I drew a lot of 2 mana sideboard cards.
No Spell Mastery for Dark Petition, so I stopped at 1 life and no kill.
I died to Walking Ballista.
Round 5 – Aluren XOO
Game 1, the opponent mulliganned to five cards.
I cast Ad Nauseam. I drew many cards. I was at 5 life.
Remember when the Doomsday group told me “We wouldn’t stop at 5 life?”
My next card was Dark Petition, and I died. Fuck.
Game 2, I saw the opponent plays Veil of Summer, Ice Fang Coatl, Watcher for Tomorrow (what?!),
Recruiter of the Guard, and Collector Ouphe.
I won before my opponent could cast his Collector Ouphe.
Game 3, Massacre killed all of his creatures and gave me a lot of time. Easy win.
(I never saw any Aluren combo parts in any games; I didn’t know what the opponent was playing.)
Round 6 – Mono Red Sneak Attack. OO
Game 1, the opponent mulliganed to five cards.
He still had a Turn 3 Sneak Attack, but I had Thoughtseize to stop it.
Game 2, the opponent played Turn 1 Ilharg, the Raze Boar.
Too bad it isn’t faster than Turn 1 Past in Flames.
Round 7 – Grixis Delver XOX
Game 1, I kept a hand with only 1 land. It was destroyed by Wasteland.
I had Past in Flames in my hand, so if I drew lands I could win easily.
The opponent useds his counters on my draw sources.
He even cast Force of Will on my Brainstorms...
I drew no land, and died.
Game 2, I won with Empty the Warrens.
(When I was getting my tokens out, I realized 1 Duress was still in my deck box. I called a judge and got a warning).
Game 3, I drew all the lands I needed in Game 1; bad luck.
Round 8 – UW Stoneblade OXO
Game 1 is easy.
Game 2, the opponent mulliganed to five.
I cast Ad Nauseam, but I couldn’t win on the same turn.
I was at 1 life; I had to play Tendrils from my hand to gain life.
I needed more life to cast Thoughtseize to have no cards in hand for Hellbent.
Then the opponent cast Rest in Peace with Tendrils in the graveyard.
Game 3 is also easy.
Round 9 – Fucking Grixis Ninjas XX
Game 1, I had Turn 1 Ad Nauseam.
However, the opponent won the die roll, and played Thoughtseize.
I didn’t draw any good cards this game, so I died to Yuriko and Ingenious Infiltrator.
(Did you know that if both of those cards deal combat damage to you, the opponent draws 4 cards?)
The opponent surprised me with a Lightning Bolt, too--I’ve never seen Grixis Ninjas.
Game 2, I lost to Hymn to Tourach and Surgical Extraction.
I drew Past in Flames, which is the best card against discard decks.
The opponent also made a mistake and used his first Surgical Extraction on Veil of Summer.
It didn’t matter.
I could not find Infernal Tutor.
I realized too late that I should cast Past in Flames anyway to draw cards.
On the opponent’s turn: Hymn to Tourach, discard my Past in Flames, Snapcaster (Flashback Surgical Extraction on Past in Flames)
Round 10 – RUG Delver OO
The opponent was in a bad mood when he came to the table.
I wanted to tell him to cheer up...
Game 1, I win on the last turn. The opponent saw the combo start, and he got really frustrated. He had a Daze in hand, but I did not have enough mana to win with Past in Flames while playing around Daze.
If he played Daze at any time, I lose. But he just sat there, sad.
Instead of casting rituals after Past in Flames, I had to cast draw sources to look for discard or mana to handle Daze.
I didn’t find it, so I just cast Infernal Tutor with 4 mana in my pool.
He let it resolve, so he died.
After the game, I think he realized he made a mistake, but he was already angry so I don’t know.
(I also keep track of my mana on my own notebook, so maybe he didn’t know how much mana I had. But he had a Daze in his hand, he should have asked.)
Game 2 was shitty.
On my last turn, I had 8 life, my opponent had 11 power in play.
My hand was:
Lotus Petal, Cabal Ritual, Cabal Ritual, Thoughtseize, Infernal Tutor.
My battlefield was:
Lotus Petal, Underground Sea, Tropical Island.
I cast Thoughtseize. The opponent responded with Surgical Extraction on Dark Ritual.
He saw my Cabal Rituals and got upset.
Thoughtseize resolved. He had Stifle, Force of Will, Tarmogoyf. I discarded Stifle.
The game was over. We both had perfect information.
I cast Lotus Petal, activated both Lotus Petals for black and red, laid my hand down, thought, then tapped Tropical Island.
It was the first time the opponent looked happy.
He said, “You used your red mana to cast Cabal Ritual, right?”
No. We called a judge.
The judge called it a communication error, and we rewound to before I activated my Lotus Petals.
I’m already a sloppy player, and now 2 judges are counting my mana and Storm.
We all knew he was dead, but with all these eyes on my I couldn’t count straight.
10 rounds of Magic were finally making me tired.
It was painful for everyone (we all knew I won), and I looked like a terrible Storm player.
After the game, the opponent got up without speaking and left angry.
(Fuck you for wasting our time. It was Round 10, with no chance of prizes.)
I ended 6-4.
10 Rounds is the longest tournament I have played in.
I am surprised I didn’t make any mistakes from being tired.
However, I *did* make mistakes.
I cast Ad Nauseam many times, and rarely won on the same turn.
My decisions after Ad Nauseam were not always good.
I also believe I didn’t fetch Volcanic Island enough; some games would have been much easier if I could cast Past in Flames without using artifact mana.
I am also happy I didn’t play Veil of Summer in my maindeck. Duress was important!
Recently, new sets have changed the Legacy environment.
I don’t play Legacy often...
When I played Doomsday in America, I played a lot of Legacy and gained a lot of experience.
I relied on this experience for many years. Decks don’t change often.
Now...Karn? Wrenn and Six? Narset?
Decks changed. I have not played against those cards. I was not confident.
Luckily, I play combo; I can ignore many cards and focus on my own plan.
This is what I played:
4 Polluted Delta (汚染された三角州)
4 Scalding Tarn (沸騰する小湖)
2 Underground Sea
1 Bayou
1 Volcanic Island
1 Tropical Island
1 Island (島)
1 Swamp (沼)
4 Lion’s Eye Diamond (ライオンの瞳のダイアモンド)
4 Lotus Petal (水蓮の花びら)
4 Ponder (思案)
4 Preordain (定業)
4 Brainstorm (渦まく知識)
4 Duress (強迫)
4 Thoughtseize (思考囲い)
4 Dark Ritual (暗黒の儀式)
4 Infernal Tutor (冥府の教示者)
4 Cabal Ritual (陰謀団の儀式)
1 Tendrils of Agony (苦悶の触手)
2 Past in Flames (炎の中の過去)
1 Dark Petition (闇の誓願)
1 Ad Nauseam (むかつき)
Sideboard:
2 Chain of Vapor (蒸気の連鎖)
2 Flusterstorm (狼狽の嵐)
2 Veil of Summer (夏の帳)
1 Xantid Swarm (ザンティッドの大群)
2 Echoing Truth (残響する真実)
2 Hurkyl’s Recall (ハーキルの召還術)
2 Abrupt Decay (突然の衰微)
1 Massacre (虐殺)
1 Empty the Warrens (巣穴からの総出)
I didn’t know the environment, so I copied a deck from Cyrus Corman-Gill.
I thought about playing 2 maindeck Veil of Summer instead of Duress..
When I am not confident, I like to play strange cards because surprise wins games.
But I was afraid of Chalice of the Void, so I played a normal deck.
Round 1 – UW Delver OO
The opponent started Game 1 with Basic Island, Delver. Strange!
Next turn, he played...Basic Plains, Stoneforge Mystic?
Easy match. Storm is very good against Stoneforge Mystic.
Round 2 – Show and Tell XX
I lost to Cunning Wish twice.
Game 1, I cast Ad Nauseam on Turn 1.
I drew 1 Infernal Tutor, a lot of mana, and a lot of draw sources.
I stopped at 5 life, because I thought “The only way to lose is to reveal Dark Petition.”
I cast Dark Ritual, Duress, Thoughtseize, Thoughtseize. I was at 1 life.
The opponent only had 4 lands.
Every draw source I cast drew only land. I couldn’t get Hellbent.
I couldn’t win for four turns.
Turn 4, the opponent cast Narset, Parter of Veils. He found Cunning Wish.
Turn 5, he cast Cunning Wish for Sudden Shock. Fuck.
I needed a better strategy after Ad Nauseam.
Game 2, I cast Veil of Summer on my combo turn.
I knew the opponent had Cunning Wish in hand...
I decide to play around Surgical Extraction...
It didn’t matter. The opponent Wished for Mindbreak Trap.
(Why is a blue deck playing Mindbreak Trap in the sideboard?)
After this game, I ran into the Doomsday group (all playing ANT and TES--Sorry, Doomsday!)
They told me they wouldn’t have stopped resolving Ad Nauseam at 5 life.
Round 3 – Red Prison OO
I am fucking lucky.
Game 1, the opponent played Turn 1 Chalice of the Void (X=1).
Turn 2, he played Trinisphere.
I WON THIS GAME.
I drew many lands, and no 1 mana cards. I could cast everything.
On my combo turn, I cast Cabal Ritual 8 times.
Game 2, the opponent played Turn 1 Scab-Clan Berserker.
Turn 2, Goblin Rabblemaster. Turn 3, Legion Warboss.
I WON THIS GAME.
Abrupt Decay on Scab-Clan Berserker. I won with 2 life left.
I also used Chain of Vapor to play and replay my artifacts.
Round 4 – Eldrazi OXX
Game 1 I discarded Thought-Knot Seer and Chalice of the Void on Turn 1.
I was very lucky...for one game.
Games 2 and 3, I lost to Leyline of the Void.
Game 2 I didn’t have enough life to use Ad Nauseam, and Leyline stops Past in Flames.
Game 3, I cast Ad Nauseam on Turn 2. I drew a lot of 2 mana sideboard cards.
No Spell Mastery for Dark Petition, so I stopped at 1 life and no kill.
I died to Walking Ballista.
Round 5 – Aluren XOO
Game 1, the opponent mulliganned to five cards.
I cast Ad Nauseam. I drew many cards. I was at 5 life.
Remember when the Doomsday group told me “We wouldn’t stop at 5 life?”
My next card was Dark Petition, and I died. Fuck.
Game 2, I saw the opponent plays Veil of Summer, Ice Fang Coatl, Watcher for Tomorrow (what?!),
Recruiter of the Guard, and Collector Ouphe.
I won before my opponent could cast his Collector Ouphe.
Game 3, Massacre killed all of his creatures and gave me a lot of time. Easy win.
(I never saw any Aluren combo parts in any games; I didn’t know what the opponent was playing.)
Round 6 – Mono Red Sneak Attack. OO
Game 1, the opponent mulliganed to five cards.
He still had a Turn 3 Sneak Attack, but I had Thoughtseize to stop it.
Game 2, the opponent played Turn 1 Ilharg, the Raze Boar.
Too bad it isn’t faster than Turn 1 Past in Flames.
Round 7 – Grixis Delver XOX
Game 1, I kept a hand with only 1 land. It was destroyed by Wasteland.
I had Past in Flames in my hand, so if I drew lands I could win easily.
The opponent useds his counters on my draw sources.
He even cast Force of Will on my Brainstorms...
I drew no land, and died.
Game 2, I won with Empty the Warrens.
(When I was getting my tokens out, I realized 1 Duress was still in my deck box. I called a judge and got a warning).
Game 3, I drew all the lands I needed in Game 1; bad luck.
Round 8 – UW Stoneblade OXO
Game 1 is easy.
Game 2, the opponent mulliganed to five.
I cast Ad Nauseam, but I couldn’t win on the same turn.
I was at 1 life; I had to play Tendrils from my hand to gain life.
I needed more life to cast Thoughtseize to have no cards in hand for Hellbent.
Then the opponent cast Rest in Peace with Tendrils in the graveyard.
Game 3 is also easy.
Round 9 – Fucking Grixis Ninjas XX
Game 1, I had Turn 1 Ad Nauseam.
However, the opponent won the die roll, and played Thoughtseize.
I didn’t draw any good cards this game, so I died to Yuriko and Ingenious Infiltrator.
(Did you know that if both of those cards deal combat damage to you, the opponent draws 4 cards?)
The opponent surprised me with a Lightning Bolt, too--I’ve never seen Grixis Ninjas.
Game 2, I lost to Hymn to Tourach and Surgical Extraction.
I drew Past in Flames, which is the best card against discard decks.
The opponent also made a mistake and used his first Surgical Extraction on Veil of Summer.
It didn’t matter.
I could not find Infernal Tutor.
I realized too late that I should cast Past in Flames anyway to draw cards.
On the opponent’s turn: Hymn to Tourach, discard my Past in Flames, Snapcaster (Flashback Surgical Extraction on Past in Flames)
Round 10 – RUG Delver OO
The opponent was in a bad mood when he came to the table.
I wanted to tell him to cheer up...
Game 1, I win on the last turn. The opponent saw the combo start, and he got really frustrated. He had a Daze in hand, but I did not have enough mana to win with Past in Flames while playing around Daze.
If he played Daze at any time, I lose. But he just sat there, sad.
Instead of casting rituals after Past in Flames, I had to cast draw sources to look for discard or mana to handle Daze.
I didn’t find it, so I just cast Infernal Tutor with 4 mana in my pool.
He let it resolve, so he died.
After the game, I think he realized he made a mistake, but he was already angry so I don’t know.
(I also keep track of my mana on my own notebook, so maybe he didn’t know how much mana I had. But he had a Daze in his hand, he should have asked.)
Game 2 was shitty.
On my last turn, I had 8 life, my opponent had 11 power in play.
My hand was:
Lotus Petal, Cabal Ritual, Cabal Ritual, Thoughtseize, Infernal Tutor.
My battlefield was:
Lotus Petal, Underground Sea, Tropical Island.
I cast Thoughtseize. The opponent responded with Surgical Extraction on Dark Ritual.
He saw my Cabal Rituals and got upset.
Thoughtseize resolved. He had Stifle, Force of Will, Tarmogoyf. I discarded Stifle.
The game was over. We both had perfect information.
I cast Lotus Petal, activated both Lotus Petals for black and red, laid my hand down, thought, then tapped Tropical Island.
It was the first time the opponent looked happy.
He said, “You used your red mana to cast Cabal Ritual, right?”
No. We called a judge.
The judge called it a communication error, and we rewound to before I activated my Lotus Petals.
I’m already a sloppy player, and now 2 judges are counting my mana and Storm.
We all knew he was dead, but with all these eyes on my I couldn’t count straight.
10 rounds of Magic were finally making me tired.
It was painful for everyone (we all knew I won), and I looked like a terrible Storm player.
After the game, the opponent got up without speaking and left angry.
(Fuck you for wasting our time. It was Round 10, with no chance of prizes.)
I ended 6-4.
10 Rounds is the longest tournament I have played in.
I am surprised I didn’t make any mistakes from being tired.
However, I *did* make mistakes.
I cast Ad Nauseam many times, and rarely won on the same turn.
My decisions after Ad Nauseam were not always good.
I also believe I didn’t fetch Volcanic Island enough; some games would have been much easier if I could cast Past in Flames without using artifact mana.
I am also happy I didn’t play Veil of Summer in my maindeck. Duress was important!
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